PSX YCbCr
Given Y, Cb, and Cr color range of [-128, 127].PSX
[ 1 0 1.402 ] [ Y + 128 ] [ r ]
[ 1 -0.3437 -0.7143 ] * [ Cb ] = [ g ]
[ 1 1.772 0 ] [ Cr ] [ b ]
yuv4mpeg2 (i.e. Rec.601) YCbCr
Given Y color range of [16, 235] and Cb,Cr color range of [16, 240].Rec.601
[ 1.164 0 1.59 ] [ Y - 16 ] [ r ]
[ 1.164 -0.391 -0.813 ] * [ Cb - 128 ] = [ g ]
[ 1.164 2.018 0 ] [ Cr - 128 ] [ b ]
To convert a PSX YCbCr color to a Rec.601 YCbCr color:
Where[ 1 -3415973/13224846875 1242172/13224846875 ]
[ 0 105814197/105798775 -5608/105798775 ]
[ 0 19492/105798775 105791687/105798775 ]Answer: yuv4mpeg2^-1 * PSX =
[ 1 3415973/13225888625 -1242172/13225888625 ]
[ 0 105791687/105807109 5608/105807109 ]
[ 0 -19492/105807109 105814197/105807109 ]
Rec601_YCbCr =
PSX
[Y + 128] [ 16]
Rec601_Matrix^-1 * PSX_Matrix * [Cb ] + [128]
[Cr ] [128]
Rec601_Matrix^-1 * PSX_Matrix =Thanks to toruvinn for refreshing me on matrix math, and this site and Maxima for saving me from lots of raw calculations.
[250/291 -488509/2660418030 -82738/1330209015]
[0 4014411/4571165 164/4571165]
[0 3673/27426990 8031459/9142330]
Update 27Feb2010: Fixed.
Update 23Mar2010: Really fixed.
Hope all had a pleasant new year. As we enter 2008, it is interesting to note that this year marks the 10th anniversary of the Serial Experiments Lain anime series, along with the Playstation game.