PSX YCbCr
Given Y, Cb, and Cr color range of [-128, 127].PSX
[ 1 0 1.402 ] [ Y + 128 ] [ r ]
[ 1 -0.3437 -0.7143 ] * [ Cb ] = [ g ]
[ 1 1.772 0 ] [ Cr ] [ b ]
yuv4mpeg2 (i.e. Rec.601) YCbCr
Given Y color range of [16, 235] and Cb,Cr color range of [16, 240].Rec.601
[ 1.164 0 1.59 ] [ Y - 16 ] [ r ]
[ 1.164 -0.391 -0.813 ] * [ Cb - 128 ] = [ g ]
[ 1.164 2.018 0 ] [ Cr - 128 ] [ b ]
To convert a PSX YCbCr color to a Rec.601 YCbCr color:
Where[ 1 -3415973/13224846875 1242172/13224846875 ]
[ 0 105814197/105798775 -5608/105798775 ]
[ 0 19492/105798775 105791687/105798775 ]Answer: yuv4mpeg2^-1 * PSX =
[ 1 3415973/13225888625 -1242172/13225888625 ]
[ 0 105791687/105807109 5608/105807109 ]
[ 0 -19492/105807109 105814197/105807109 ]
Rec601_YCbCr =
PSX
[Y + 128] [ 16]
Rec601_Matrix^-1 * PSX_Matrix * [Cb ] + [128]
[Cr ] [128]
Rec601_Matrix^-1 * PSX_Matrix =Thanks to toruvinn for refreshing me on matrix math, and this site and Maxima for saving me from lots of raw calculations.
[250/291 -488509/2660418030 -82738/1330209015]
[0 4014411/4571165 164/4571165]
[0 3673/27426990 8031459/9142330]
Update 27Feb2010: Fixed.
Update 23Mar2010: Really fixed.
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